Gamefacillity (Battlefield 2)
After much deliberation amongst the admin team, we have set a core set of rules that pertain to Naskapi Entertainment. All these rules should be followed and enforced by ALL member's who play on the servers.
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1. Strive for realism
Gamefacillity promotes playing the game in as realistic manner as possible, with players utilizing military tactics to the best of their ability. The game should be played with the emphasis on teamwork and tactics, and players should avoid at all costs utilizing a feature of the game as an exploit to gain an advantage over their opponents. Use weapons and vehicles in as realistic manner as possible.
2. Teamkilling/Teamwounding
Intentional teamkilling and/or team wounding is not allowed.
3. Bunnyhopping
Bunnyhopping, or jumping repeatedly to avoid fire, is not allowed.
4. Suicide Tactics
Suicide tactics are FORBIDDEN*. Such tactics include suicide c4 jeeps (or any other vehicle), ramming any vehicle or player with a vehicle and blowing yourself up to cause the death of the other player.
* Exception: Insurgents in the project reality mod may use suicide vehicles and c4
5. Basecamping
Main bases: A main base is defined as a flag where the opponent has their only permanent spawn point (this includes a mosque spawn point on insurgency maps - this is a clarification of the rule).
UCB: The opponents main base which cannot be captured.
The rules regarding main bases/UCB are as follows:
Insurgents can attack enemy main at any time using whatever tactics they want as this is a real-life tactic. Remaining rules do not apply to insurgents only.
BluFor forces may not fire into a mosque area with a permanent spawn point, ever, as this mirrors real-life ROE. Camping outside a mosque spawn point for the purpose of racking up easy kills is also prohibited. (clarification added 11-23-2008)
Main flag is completely off limits to enemy soldiers unless flag is in play. This includes spec ops and sapper squads. If the main is neutral, the attacking force does not have to withdraw and may stay to defend the flag.
Units firing out of the main onto enemy forces may receive return fire, otherwise you are not to fire into the enemy main base to spawn kill.
Destroying/sabotaging vehicles inside the main is prohibited. This includes but is not limited to placing mines or C4 onto vehicles or near them to prevent them from being used or destroying them.
Access directly out of the main may not be blocked or impeded by mines, c4, or other means.
Bridges and other means of departing the area around the main may be attacked and is not considered base camping.
Aircraft returning to their main airfield may be engaged until they've landed.
The enemy command post (CP) may not be destroyed any more, so there is no reason to attack the enemy main or attempt to sabotage the CP.
5a. Basecamping - destruction of area attack
Destruction of enemy artillery pieces used for area attacks is not allowed. This is an exploit of the map and is not a valid attack.
6. Commanding
Commanders MUST make commanding their team their top priority.
7. Joining a squad
All players are required to join a squad or they will be removed from the server by an automated script. A player has 90 seconds to join a squad before being removed.
8. Locking a squad
Players may lock their squads, but they must be unlocked if there are no squads available for players to join a squad before being auto-kicked for being squadless. If an admin requests that a squad-leader unlock their squad and the squad-leader does not comply he may be removed from the server. Also, one man locked squads are not allowed.
9. Reserving assets
To assist the Commander in performing his duties, the Commander has final say on distribution of all assets. Naming a squad "Attack Helo" does not entitle that squad to the attack helicopters unless the CO designates them to that squad. Please remember, squads do not dictate the assignment of an asset, the CO does.
When there is no commander, or the CO has not designated a squad for a particular asset, assets are distributed on a first-come, first-serve basis. Players are to act maturely and take turns with assets. Fighting over assets could result in both parties being removed from the server.
10. Stealing Assets
Stealing a kit or vehicle that is already occupied, being repaired, or otherwise in use by another teammate is not allowed.
11. Orders
All players are required to follow orders. Squad Leaders are required to follow reasonable orders from their Commander, and all players must follow Squad Leader orders.
12. Behavior of players
All players are to be respectful of one another and behavior in a mature manner. Usage of racist or derogatory terms is forbidden. Insulting or verbally attacking another player via VOIP or chat is unacceptable. Repeated usage of crude language is not allowed. Spamming chat is not allowed. We also do not allow clans to recruit or attempt to recruit on our servers. If you wish to recruit members for you clan, do it on your dime, not ours.